Bio
Currently Executive Director, HR at Warner Bros, Paula currently oversee's all the HR functions across WB's NA computer game studio's, balancing corporate and studio needs to ensure consistency, while striving for excellence; whether the studios are established or in their start up phase.
As Vice President, Human Resources for Nexon Publishing North America (NPNA), a Vancouver-based company lead the next wave of global online entertainment. Fellbaum was the first executive invited by the CEO, Alex Garden, to join him in setting up Nexon’s Canadian development studio from the ground up.
Fellbaum worked across North America and played a strong advisory role within the Nexon group’s executive team, developing global HR strategy. She drove the people development vision that enabled the company to attract and retain the world’s top-level talent from a diverse field in entertainment. The team included multiple-award-winning game developers, legendary mavericks and pioneers of the games and online worlds, Emmy-winning directors, and top-ranked film and TV producers.
Fellbaum’s entertainment industry career began in Production Management in live-action film and TV with well-known companies including Insight Productions and SoapBox Productions. She moved on to lead the recruiting and HR department of computer-animation pioneer powerhouse, Mainframe Entertainment (now Rainmaker Animation), where she began by ushering the studio through a successful IPO and then spent the next six years growing the team from 125 to more than 350.
Next, she joined the executive team at the then-independent game studio, Relic Entertainment. In less than six years, she developed Relic’s team from 43 to just under 200 employees. Once Relic was acquired by THQ in 2003, Fellbaum’s role grew to providing tactical, forward-thinking strategic advice to THQ’s 14 external studios globally, and to leading Human Resources within THQ’s global Production Studio Mergers and Acquisitions team.
Participating in ....
| Presentation | Track | Schedule |
|---|---|---|
| What Large Studios Look for in Game Program Graduates |

