Bio
Andy Luedke is a 10-year veteran of the games industry. After earning his BS in Real-Time Interactive Simulation from DigiPen in 2001, Andy got his first industry job at The Whole Experience in Seattle. After shipping The Fellowship of the Ring in 2002, Andy joined Microsoft's FASA Studio as a graphics engineer. While at Microsoft, Andy has worked on many titles, including Shadowrun, Forza Motorsport 2 and 3, Fable 2, and now works within 343 Industries on the future of the Halo franchise.
Andy is an experienced software developer specializing in rendering, performance, and engine technologies. He has extensive experience developing on Xbox 360 and DirectX 9 and is seasoned in the art of identifying and rapidly correcting game performance problems. Andy is interested in building the technologies that run the latest blockbuster games.
Panelist:
| Presentation | Track | Schedule |
|---|---|---|
| Alumni Panel: Experiences of Recent DigiPen Graduates | General Session | Wed, 2011-08-24 15:15 |


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