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Speakers - GES North America 2010
GES North America Keynote Speakers
GES North America Speakers and Presentations
| Speaker | Bio | Presentation Title | Date/Time/Track | |
|---|---|---|---|---|
| Michael Blenden |
|
bio |
Why Torque Chose a University for QA and Usability |
Wed, 2010-06-16 13:30 - 14:20 Game Design Track |
| Joshua Buck |
|
Assistant Professor of Art & Animation Champlain College bio |
Game Art Education: Building and Maintaining the Ultimate Game-Art Curriculum |
Tue, 2010-06-15 11:10 - 12:00 Curriculum Track |
| Dan Carrekar |
|
Mt. Sierra College bio |
Hitting your Mark: Designing the right curriculum in order to make your program a success |
Tue, 2010-06-15 11:10 - 12:20 IGDA Track |
| Neils Clark |
|
Professor DigiPen bio |
interactive ethics: mobilizing media studies for games education |
Wed, 2010-06-16 16:00 - 16:50 Curriculum Track |
| Tim Decker |
|
Online Faculty Art Institute of Pittsburgh - Online Division bio |
Gameplay vs. Free Play |
Wed, 2010-06-16 16:00 - 16:50 Game Design Track |
| Jason Della Rocca |
|
Senior Consultant Perimeter Partners bio |
Business as (Un)usual: Shifting Economic Risk and Your Students |
Tue, 2010-06-15 16:30 - 17:20 Technology and Management Track |
| Eric T. Elder |
|
Game industry Development Representative Education Management Corporation, Art Institutes bio |
Game Wizards: How to Create a AAA Game Production Team for Training & Development at the College Level |
Tue, 2010-06-15 14:00 - 14:50 Technology and Management Track |
| Monica Evans |
|
Assistant Professor University of Texas at Dallas, Arts and Technology Program bio |
Avoiding the Magic Bullet in Educational Games |
Wed, 2010-06-16 10:30 - 11:20 Serious Games Track |
| Jeremy Gibson |
|
USC – School of Cinematic Arts bio |
Professional Development Workshop on Prototyping |
Tue, 2010-06-15 15:00 - 15:50 IGDA Track |
| David Helgason |
|
CEO Unity Technologies bio |
Lunch Presentation |
Tue, 2010-06-15 13:00 - 14:00 Keynote Speakers |
| Nils-Holger Henning |
|
CCO Bigpoint bio |
Turning Students Games into Reality |
Tue, 2010-06-15 12:00 - 12:50 Technology and Management Track |
| Clara Hui |
|
Researcher - Learning and Teaching Hong Kong Digital-Game Based Learning Association bio |
Game industry and games in education in Hong Kong |
Wed, 2010-06-16 17:00 - 17:50 Curriculum Track |
| Foaad Khosmood |
|
UC Santa Cruz bio |
Lean by Doing: Global Game Jam lessons for the classroom |
Tue, 2010-06-15 12:00 - 12:50 IGDA Track |
| Nicole Lazzaro |
|
President XEODesign®, Inc. bio |
Keynote - How Games will Change the World |
Wed, 2010-06-16 09:30 - 10:20 Keynote Speakers |
| Colleen Macklin |
|
Associate Professor Parsons The New School for Design bio |
Gaming Game Design Curricula |
Tue, 2010-06-15 12:00 - 12:50 Curriculum Track |
| Claudia McDonald |
|
Associate Vice President for Special Projects Texas A&M University-Corpus Christi bio |
Collaboration and compromise |
Wed, 2010-06-16 14:30 - 15:20 Serious Games Track |
| Case Noland |
|
CEO and Co-Founder Noesis Interactive bio |
Noesis Interactive Session - Resources to Increase Student Productivity & Engagement in the Classroom |
Wed, 2010-06-16 11:30 - 12:20 Curriculum Track |
| Jeannie Novak |
|
Lead Author & Series Editor Game Development Essentials Cengage Publishing bio |
Now Loading: classroom, game . . . one and the same! |
Wed, 2010-06-16 10:30 - 11:20 Curriculum Track |
| Ricardo Rademacher |
|
Professor Futur-E-Scape bio |
Game assessment using the E/E Grid |
Wed, 2010-06-16 11:30 - 12:20 Game Design Track |
| Walter Rotenberry |
|
Key Faculty Member Wake Technical Community College bio |
Community College Quest: How to meet the needs of industry and University Matriculation |
Tue, 2010-06-15 16:30 - 17:20 IGDA Track |
| Stephen Schafer |
|
Senior Lecturer, past chairman dept of humanities & soc sci Digipen Institute of Technology bio |
The Immersive Magic of Drama Based Games |
Wed, 2010-06-16 10:30 - 11:20 Game Design Track |
| Susan Scheibler |
|
Associate Professor School of Film/TV, Loyola Marymount University bio |
Teaching the ethical landscape in games |
Wed, 2010-06-16 13:30 - 14:20 Curriculum Track |
| Lee Sheldon |
|
Professor Indiana University bio |
The Multiplayer Classroom: Teaching Games by Playing One |
Tue, 2010-06-15 16:30 - 17:20 Curriculum Track |
| Bill Shribman |
|
Executive Producer WGBH Educational Foundation bio |
Panel: iPhone and Educational Games |
Tue, 2010-06-15 15:00 - 15:50 Technology and Management Track |
| Andrew Smith |
|
Lead Character Artist USC Institute for Creative Tec bio |
Panel: A Serious Impact: the future of military training and health promotion in serious games. |
Wed, 2010-06-16 11:30 - 12:20 Serious Games Track |
| Vinod Srinivasan |
|
Assistant Professor Department of Visualization, Texas A&M University bio |
Applied Gaming |
Wed, 2010-06-16 16:00 - 16:50 Serious Games Track |
| Chris Swain |
|
Director USC Games Institute bio |
Keynote - Game Education 2.0 |
Tue, 2010-06-15 10:00 - 11:00 Keynote Speakers |
| Ann Thai |
|
Assistant Director Joan Ganz Cooney Center at Sesame Workshop bio |
Wii Are Family: Design Principles for Intergenerational Play Patterns |
Wed, 2010-06-16 17:00 - 17:50 Serious Games Track |
| Amith Tudur |
|
Game Designer Carnegie Mellon University - Entertainment Technology Center bio |
An Event-Based Data Collection Engine for Serious Games |
Wed, 2010-06-16 13:30 - 14:20 Serious Games Track |
| Richard Wainess |
|
Senior Researcher UCLA/CRESST bio |
How Cognitive Psychology Can Improve The Way We Design Games |
Wed, 2010-06-16 14:30 - 15:20 Game Design Track |
| Kristan Wheaton |
|
Associate Professor Mercyhurst College bio |
Teaching Strategic Intelligence Through Games |
Wed, 2010-06-16 17:00 - 17:50 Game Design Track |
| José P. Zagal |
|
Professor DePaul University bio |
Devil’s Tuning Fork: Lessons for Managing Student, Faculty and Industry Game Projects |
Tue, 2010-06-15 11:10 - 12:00 Technology and Management Track |
Panelists
| Panel | Panel Moderator | |||||
|---|---|---|---|---|---|---|
|
Gaming Game Design Curricula Panelist Bios: John Sharp |
![]() Colleen Macklin Parsons The New School for Design |
![]() John Sharp Savannah College of Art and Design-Atlanta |
||||
|
Panel: iPhone and Educational Games Panelist Bios: |
![]() Bill Shribman WGBH Educational Foundation |
![]() Ann Thai Joan Ganz Cooney Center at Sesame Workshop |
![]() Nina Walia |
|||
|
Panel: A Serious Impact: the future of military training and health promotion in serious games. Panelist Bios: |
![]() Andrew Smith USC Institute for Creative Tec |
![]() Patrick Kenny USC INSTITUTE FOR CREATIVE TECHNOLOGIES |
![]() Romana Khan Glasgow Caledonian University |
|||
|
Noesis Interactive Session - Resources to Increase Student Productivity & Engagement in the Classroom Panelist Bios: Jeremy Houston Roden |
![]() Case Noland Noesis Interactive |
![]() Jeremy Houston Roden Interactive Simulation & Game Technology, Richland College |
||||
|
Northern Visions: Digital Gaming and Digital Media in Canada Panelist Bios: |
![]() Avrim Katzman Sheridan College Institute of Technology and Advanced Learni |
![]() Emma Westecott Ontario College of Art & Design |
![]() Karen Collins University of Waterloo |
![]() Patrick Pennefather Masters of Digital Media Program in Vancouver |
![]() Richard Lachman School of Radio and Television Arts, Ryerson University |
|
|
USC ALUMNI PANEL Panelist Bios: |
![]() Jeremy Bernstein |
![]() Keith Riley |
![]() Matt Korba The Odd Gentlemen |
![]() Michael Agustin Gendai Games |








































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