Press
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Announcements
- Game Education Summit Re-Scheduled to August 24- 25 at DigiPen, Co-located with the Serious Play Conference
- DigiPen Institute of Technology to Host Fourth Annual Game Education Summit
Game Education Summit Re-Scheduled to August 24- 25 at DigiPen,
Co-located with the Serious Play Conference
AUSTIN, Texas – July 1, 2011 – Game Education Summit (GES), an annual gathering of faculty from university, college and vocational schools that offer a curriculum in game development, has been rescheduled to August 24 – 25 at DigiPen Institute of Technology in Redmond, Wash. GES will be co-located with Serious Play Conference, allowing faculty and administrators that currently offer or are planning to introduce a core curriculum in game development to take advantage of the sessions of both conferences at the same price -- $349 for registration by August 23, 2011.
GES sessions will cover best practices for core curriculum courses, teaching methodologies that enhance student performance, opportunities for research collaboration, guidance on helping students manage the transition from college/university to working in a studio, starting a university game development program and how to increase class diversity, and will include panels by industry professionals discussing their human resource requirements.
Serious Play Conference, a practical conference on serious game development, will feature sessions by the leading serious game developers, analysts covering serious games, authors of the latest books on game design and senior project directors already leveraging games for corporate and military training, healthcare and education. Sessions will offer guidelines on setting up and running a serious game program; creating and measuring the effectiveness of games, and design and production tools, as well as the market for various types of serious games. For more information, visit www.SeriousPlayConference.com.
GES is open to educators and industry professionals, including professors heading game studies programs, instructors, industry executives and game professionals interested in a teaching career. Registration for the two-day event is available online. GES attendees will have access to the sessions at the Serious Play Conference and the co-located events will offer enhanced networking opportunities for attendees, speakers and sponsors.
The Game Education Summit is produced by Game Path LLC, an independent conference and trade show management company focused on producing high-value professional events for the video game industry. Game Path events deliver critical information that companies and professionals need to succeed and grow, and they provide outstanding opportunities for development of technical and management skills, career development and networking.
For more information, visit www.GameEducationSummit.com.
DigiPen Institute of Technology to Host Fourth Annual Game Education Summit, June 22-23, 2011
Summit to Stimulate Curriculum Innovation and Promote Dialogue
between Academia and Industry
between Academia and Industry
AUSTIN, Texas – December 1, 2010 – DigiPen Institute of Technology will host the fourth annual Game Education Summit on June 22 – 23, 2011 in Redmond, Washington. The Game Education Summit brings together academics offering game education programs and executives and experts from the video game industry. The conference will address the development of courses and curricula that will meet the needs of the global game industry, which is expected to reach $70 billion by 2015*.
A Call for Papers has been issued for papers and panel discussions from the academic and game developer communities. Topics that help to disseminate the most recent, groundbreaking work on curricula development, teaching methodologies, research and design are welcome. Abstracts for papers at this year’s conference may be submitted online at www.GameEducationSummit.com.
“Collaboration between academia and industry is essential in developing highly training game professionals who can hit the ground running with their immediate contributions to game studios and developers,” said Raymond Yan, the chief operating officer for DigiPen Institute of Technology’s U.S. campus. “As an institution that is dedicated to education and research in digital interactive technologies, we fully support such collaboration and are pleased to be hosting the fourth annual Game Education Summit.”
Conference sessions will cover best practices for core curriculum courses, teaching methodologies that enhance student performance, opportunities for research collaboration, guidance on helping students manage the transition from college/university to working in a studio, starting a university game development program and how to increase class diversity, and will include panels by industry professionals discussing their human resource requirements.
“In 2009, sales of video games, including portable and console hardware, software and accessories was estimated at $19.66 billion in revenue in the U.S.** alone. Whether talking casual, serious or mobile games, gaming is a pervasive and influential force in our culture. And, the 2011 Game Education Summit provides an important venue for ensuring innovation and growth of the game industry,” said Stephen Farrer, Game Path’s Executive Director.
The Game Education Summit is open to educators and industry professionals, including professors heading game studies programs, instructors, industry executives and game professionals interested in a teaching career. Registration for the two-day event is available online; the early registration fee is $349 per attendee.
Call for Papers
Papers are currently being solicited for panels or presentations that address the following or related topics:
- Education: Curriculum, accreditation, methods, integration, design and development
- Course Development: Game design, writing for games, games as art, sound design for games, ethics and game development
- Administration: Management, collaboration, grants, funding, starting a program
- Research: Serious games, literacy games, games in health, military and other research
- Industry: Partnership, student involvement, internships, entrepreneurship, games to market
Abstracts for papers and panels at GES may be submitted online at www.GameEducationSummit.com.
The Game Education Summit is produced by Game Path LLC, an independent conference and trade show management company focused on producing high-value professional events for the video game industry. Game Path events deliver critical information that companies and professionals need to succeed and grow, and they provide outstanding opportunities for development of technical and management skills, career development and networking.
For more information, visit www.GameEducationSummit.com.
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Sources: *DFC Intelligence, **The NPD Group
Press Contacts:
Judy Racino, Game Education Summit: press@gamepathevents.com, 512-879-6373
Tarsi Hall, DigiPen Institute of Technology: tarsi.hall@digipen.edu, 206-518-1843

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