Ian is a currently employed as a Senior Programmer with THQ's Kaos Studios working on his second AAA title (his first one being Frontlines: Fuel of War). At Kaos, Ian was the instrumental force in driving all of the vehicle physics simulations and in implementing the network replication for the first ever 50 player multiplayer game on XBox 360. Ian graduated from Seton Hall University and NJIT with a dual degree of Chemical Engineering and Chemistry. Ian, a self-educated programmer, has also taught game development courses at Bloomfield college and has a distinguished work history which includes awards, contracts, and consulting with the following: Epic Games, NeverSleep Games, CobraSoft, ZombieOmega, NickelFish Design, StyleStudio, NASA, BMW, Major League Baseball, DOBI Medical, A Round For Autism, International COPD Coalition, Discover The Smile, US Secret Service, Las Vegas and Philadelphia's Sheriff's departments.