2009 Game Education Summit Conference Schedule



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Tuesday June 16, 2009

TRACK:
Course and Curriculum
Industry and Education
Games and Narrative
Games, Art and Creativity
Jun 16
08:30 AM
60 min
Registration
Registration
Jun 16
09:30 AM
10 min
Opening Remarks
Opening Remarks
Jun 16
09:40 AM
50 min
What's in a Name?   Gaming by Any Other Name Just Doesn't Sound as Sweet.
What's in a Name? Gaming by Any Other Name Just Doesn't Sound as Sweet.
(Synopsis)
Presentation Video video


Donald Marinelli
(Entertainment Technology Center, Carnegie Mellon University)

Jun 16
10:30 AM
30 min
Refreshment Break
Refreshment Break
Jun 16
11:00 AM
50 min
Reaching Across Art-Technology Divide: A five-year post-mortem on Champlain College’s interdisciplinary, game development educational model
Reaching Across Art-Technology Divide
A five-year post-mortem on Champlain College’s interdisciplinary, game development educational model
(Synopsis)

Panelists include:
Amanda Crispel
(Champlain College)
Paul Herzog
(Champlain College)
Josh Buck
(Champlain College)

Game Industry Recruitment Panel
Game Industry Recruitment Panel
(Synopsis)

Panelists include:
Colleen McCreary
(Zynga)


Billy Cain
(Critical Mass Interactive)

Games across Media
Games across Media
(Synopsis)
(Presentation Paper)  pdf


Drew Davidson
(ETC-Pitsburgh)

“Open Creativity” : Bringing New Models of Media and Authorship to Industry and Academia
“Open Creativity”
Bringing New Models of Media and Authorship to Industry and Academia
(Synopsis)

Panelists include:
Vicki Callahan
(Peck School of the Arts at the University of Wisconsin-Milwaukee)
Lance Weiler
(Award Winning Writer / Director)

Jun 16
12:00 PM
50 min
Building Northeastern University's Game Design curriculum from scratch
Building Northeastern University's Game Design curriculum from scratch
(Synopsis)
(Presentation Paper)  pdf

Panelists include:
Terrence Masson
(Northeastern University)

The Dynamic Classroom: Collaborations between Game Designers and Teachers
The Dynamic Classroom
Collaborations between Game Designers and Teachers
(Synopsis)


Tracy J. Gromek
(Institute of Play)
Leah Gilliam
(Institute of Play)

Games as Art or Artifact – Poetry as a game
Games as Art or Artifact – Poetry as a game
(Synopsis)
(Presentation Paper)  pdf


Jeneen Naji
(Dubai Men’s College)

The Making of a Gallery Game : A Post Mortem in Progress
The Making of a Gallery Game
A Post Mortem in Progress
(Synopsis)


Brenda Brathwaite
(Savannah College of Art and Design)

Jun 16
01:00 PM
60 min
Lunch
Lunch
Jun 16
02:00 PM
50 min
Gaming After-School: Boys and Girls Clubs of America Game Design Curriculum
Gaming After-School
Boys and Girls Clubs of America Game Design Curriculum
(Synopsis)

Panelists include:
James Diamond
(Center for Children & Technology / Education Development Center, Inc.)
Colleen Macklin
(Associate Professor, Communication Design & Technology; Parsons the New School for Design)
John Sharp
(Savannah College of Art and Design-Atlanta)

Sharing Curriculum Between Academia and Industry
Sharing Curriculum Between Academia and Industry
(Synopsis)

Panelists include:
Ashish Amresh
(Arizona State University)
Chris Child
(City University London)
Vernon Harmon
(Sony Computer Entertainment America (SCEA))
Colleen McCreary
(Zynga)
Rusty Buchert
(Sony Computer Entertainment America (SCEA))

(continued)
continued
Should Game Writing Be Part of the Curriculum?
Should Game Writing Be Part of the Curriculum?
(Synopsis)

Panelists include:
Sande Chen
(Writer and Game Designer)
Lee Sheldon
(Indiana University)
Richard Dansky
(Red Storm/Ubisoft)
Elisabeth Nonas
(Department of Cinema, Photography, and Media Arts in the Roy H. Park School of Communications at Ithaca College)

Go Fail!: Experimentation, differentiation and other paths to innovation.
Go Fail!
Experimentation, differentiation and other paths to innovation.
(Synopsis)


Jason Della Rocca
(Perimeter Partners)

Jun 16
03:00 PM
60 min
Designing an Implementation-Based Game Development Course
Designing an Implementation-Based Game Development Course
(Synopsis)


Ming Y. Chow
(Tufts University)

(Continued) <br /> Sharing Curriculum Between Academia and Industry
(Continued)
Sharing Curriculum Between Academia and Industry

Play Chapter: Video Games and Transmedia Storytelling
Play Chapter
Video Games and Transmedia Storytelling
(Synopsis)


Geoffrey Long
(Singapore-MIT GAMBIT Game Lab)

Creativity, Constraints, and Compromises
Creativity, Constraints, and Compromises
(Synopsis)


Ricardo Rademacher
(Futur-E-Scape, LLC)
Sande Chen
(Writer and Game Designer)

Jun 16
04:00 PM
30 min
Refreshment Break
Refreshment Break
Jun 16
04:30 PM
50 min
Around the World: two Views of Game Education Development (A Case Study about mentoring a program in Europe since 1996 and Getting Texas in the Game)
Around the World
two Views of Game Education Development (A Case Study about mentoring a program in Europe since 1996 and Getting Texas in the Game)
(Synopsis)

Panelists include:
Oscar García-Panella
(La Salle School of Engineering (Ramon Llull University))


Kristy Bowden
(Digital Media Council)
Leah Smith
(Texas Film Commission)

Alumni Panel
Alumni Panel
(Synopsis)


Tracy Brown
(Evil Genius Designs, Inc.,)
Andy Jih
(Evil Genius Designs)
Evan Tahler
(Evil Genius Design)

Collateral learning, values, and cognitive framing in story-based video games
Collateral learning, values, and cognitive framing in story-based video games
(Synopsis)

Panelists include:
Stephen Schafer
(Digipen Institute of Technology)


James Portnow
(Divide by Zero Games)
Tom Abernathy
(Microsoft Game Studios)
Michael Highland
(Filmmaker and Strategic Consultant on Interactive Media)
Roger Travis
(University of Connecticut)

Creativity in the Game Design Classroom
Creativity in the Game Design Classroom
(Synopsis)


Jessica Hammer
(Teachers College Columbia University)



Wednesday June 17, 2009

TRACK:
Tools and Education
Serious Games
IGDA Curriculum Design
Jun 17
09:00 AM
50 min
Let’s Get Small.
Let’s Get Small.
(Synopsis)
Presentation Video video


Richard Hilleman
(Electronic Arts)

Jun 17
10:00 AM
30 min
Morning Break
Morning Break
Jun 17
10:30 AM
50 min
This Magnificent Puzzle Piece That Is XNA!
This Magnificent Puzzle Piece That Is XNA!
(Synopsis)
(Presentation Paper)  pdf


Gregory Walek
(New Hampshire Technical Institute)

Creating Serious Games that are Serious Fun
Creating Serious Games that are Serious Fun
(Synopsis)


Todd Waits
(Skill-Life, Inc.)
Aaron Vanderbeek
(Values@Play)

Innovative Teaching Through Game Design
Innovative Teaching Through Game Design
(Synopsis)


Ian Schreiber

Jun 17
11:30 AM
50 min
Crayon3D: A New Platform for 3D Sketching Using the Wiimote
Crayon3D
A New Platform for 3D Sketching Using the Wiimote
(Synopsis)

Panelists include:
Enrique Ma Sarmiento
(ETC)

Buddhist Death in Second Life
Buddhist Death in Second Life
(Synopsis)


Beth Davies-Stofka
(Front Range Community College - Arts and Letters Online)

Community College Challenge: Meeting Both the University Matriculation and Industry Needs for a Quality Workforce
Community College Challenge
Meeting Both the University Matriculation and Industry Needs for a Quality Workforce
(Synopsis)
(Presentation Paper)  pdf


Walter D. Rotenberry
(Wake Technical Community College)

Jun 17
12:30 PM
60 min
Lunch
Lunch
Jun 17
01:30 PM
50 min
Physical Gaming: Beyond Mini-Games
Physical Gaming
Beyond Mini-Games
(Synopsis)
(Presentation Paper)


Andrew Hieronymi
(Savannah College of Art and Design)

Game Development for Governmental Use
Game Development for Governmental Use
(Synopsis)


David Versaw
(WILL Interactive, Inc.)

Industry and Academia: In Search of the Love
Industry and Academia
In Search of the Love
(Synopsis)

Panelists include:
Brenda Brathwaite
(Savannah College of Art and Design)
Greg Foertsch
(Professor, Maryland Institute College of Art)
Ian Pilipski
(THQ's Kaos Studios)
Colleen Macklin
(Associate Professor, Communication Design & Technology; Parsons the New School for Design)
Aram Cookson
(Savannah College of Art and Design)
Brett Phares
(Marist College)

Jun 17
02:30 PM
50 min
Virtual Reality for Art Students: Using Second Life as an Interactive Learning Environment
Virtual Reality for Art Students
Using Second Life as an Interactive Learning Environment
(Synopsis)
(Presentation Paper)  pdf


Yu-Hong Lin
(Chihlee Institute of Technology)

Campus Shootings: A Look Into the Use of Serious Games in Game Design Capstones
Campus Shootings
A Look Into the Use of Serious Games in Game Design Capstones
(Synopsis)


C. Dep-Wah Davis
(Lone Star College – Tomball)

The IGDA Education SIG:  What it can do for you
The IGDA Education SIG
What it can do for you
(Synopsis)


Ian Schreiber

Jun 17
03:30 PM
30 min
Refreshment Break
Refreshment Break
Jun 17
04:00 PM
50 min
Sandstone: A New Approach to Integrating 3D Games with the Web
Sandstone
A New Approach to Integrating 3D Games with the Web
(Synopsis)


Matt Seegmiller
(Muzzy Lane)
David Martz
(Muzzy Lane)

Approachable, Scalable, Affordable, Teachable: A game design curriculum that meets all of your needs.
Approachable, Scalable, Affordable, Teachable
A game design curriculum that meets all of your needs.
(Synopsis)


Emily Skopic
(Wild Pockets)
Aaron Tarnow
(Wild Pockets)

Uncovering the Plot to Take Over the World! (Examining the work of game researchers and how you too can get involved)
Uncovering the Plot to Take Over the World! (Examining the work of game researchers and how you too can get involved)
(Synopsis)

Panelists include:
G. Michael Youngblood
(The University of North Carolina at Charlotte)