Game Education Summit Program

Tuesday
June 10, 2008
8:45 AM Welcoming Remarks
(Synopsis)

Dr. Peter Raad (The Guildhall at SMU)

9:00 AM Keynote Gameface: Faces in the Game Industry
(Synopsis)

Colleen McCreary (Electronic Arts)

10:00 AM Break
10:30 AM Perfect Candidate Forum: Software Developer
(Synopsis)

Panelists include:
Squirrel Eiserloh (MumboJumbo)
Patrick Deupree (Gearbox Software)
Dan Kaufman (High Voltage Software)

Starting a Game Development Program
(Synopsis)

Panelists include:
Dr. Elena Bertozzi (University of Wisconsin)
Ashish Amresh (Arizona State University)
Kevin O'Gorman (Art Institute of Atlanta)
John Fowler (University of Texas at Dallas)

11:30 AM Perfect Candidate Forum: Art Creator
(Synopsis)

Panelists include:
Mahdad Ansari (THQ/Paradigm Entertainment)
Greg Punchatz (Janimation)
Paul Jaquays (Ensemble Studios)
Mark Grigsby (Infinity Ward an Activision, Inc. company)

PlayStation®-edu: Console Development for University Programs
(Synopsis)

Mark Danks (Sony Computer Entertainment)

12:30 PM Lunch and Networking
1:30 PM Perfect Candidate Forum: Level Designer
(Synopsis)

Charlie Wiederhold (Gearbox Software)
Tom Hall (Kingsisle Entertainment)
Jon Porter (Infinity Ward an Activision, Inc. company)

Diversity: How to get it. How to Keep It
(Synopsis)

Panelists include:
Sheri Graner Ray (Women in Games International)
Dr. Betsy Willis (Southern Methodist University School of Engineering)
Philip Brogden (Independent Developer)
Anjanette Lange (Amaze! Entertainment)

2:30 PM Perfect Candidate Forum: Production Professional
(Synopsis)

Jason Kim (id Software)
Simon Hurley (Gearbox Software)
Rodney Gibbs (Amaze! Entertainment)

Challenges of Pedagogy
(Synopsis)

Dr. Robert L. Appelman (Indiana University)
Daniel McDeavitt (Ivy Tech Community College Bloomington)

3:30 PM Alumni Presentation
(Synopsis)

Rusty Sempsrott (Midway Games)
Seth Shain (Midway Games)
Ryan Jenkins (Volition, Inc.)

IGDA and Education: Curriculum Guidelines
(Synopsis)

Stephen Jacobs (RIT)



Wednesday
June 11, 2008
9:00 AM Keynote
(Synopsis)

Warren Spector (Junction Point Studios)
Mark Meyers (Disney Interactive)

10:00 AM Break
10:30 AM Professional/Graduate Programs: What Works, What Doesn't
(Synopsis)

Panelists include:
Gary Brubaker (The Guildhall at SMU)
Christopher Swain (USC School of Cinematic Arts)
Donald Marinelli (Entertainment Technology Center, Carnegie Mellon University)
Tom Carbone (University of Central Florida)

11:30 AM Undergraduate Programs: What Works, What Doesn't
(Synopsis)

Panelists include:
Rob Catto (Full Sail)
Peter Brinson (USC)
Stephen Jacobs (RIT)
Monica Evans (UT Dallas)

Relevance of PC Gaming and the PCGA
(Synopsis)

Rick Carini (PC Gaming Alliance)

12:30 PM Lunch and Networking
2:30 PM Working with Industry
(Synopsis)

Panelists include:
Frank Savage (Microsoft)
Jackie Shuler (Electronic Arts)
John Austin (Emergent Game Technologies)
Lynette Weisenhorn (Dell)

A Case for the Documentary as a Game Form
(Synopsis)

Peter Brinson (USC)

3:30 PM Town Hall Meeting
(Synopsis)

Jill Duffy (GameCareerGuide.com)
Warren Spector (Junction Point Studios)
Colleen McCreary (Electronic Arts)
Mark Danks (Sony Computer Entertainment)
Dr. Peter Raad (The Guildhall at SMU)