Synopsis for Approachable, Scalable, Affordable, Teachable: A game design curriculum that meets all of your needs.


Speakers/Panalists

Emily Skopic

Emily Skopic

Wild Pockets
bio

Aaron Tarnow

Aaron Tarnow

Wild Pockets
bio



Synopsis

Developing a curriculum for a game design course is a unique challenge. Professors and students are often limited by cost, time, and distance, which pose extra challenges for developing a curriculum that produces tangible results while teaching good game design principles.  This presentation will walk through the basics of a curriculum that was developed alongside university professors and industry professionals for the newly released, free Wild Pockets game platform. 

The curriculum is designed to teach game design in a college level course, and it can be easily expanded to include game programming and other topics of interest.  Focus is given to rapid prototyping methods, play testing, and the power of creating several measurable, well defined small projects with complete results.  The curriculum is built around the Wild Pockets game platform, but it can easily be adapted for other game engines as desired.

During the session we will walk you through the challenges found in teaching game design, methods for overcoming these challenges, case studies and a basic course curriculum.  We will also show demonstrations of the Wild Pockets game platform.  Each attendee will receive a copy of the curriculum following the session.