Towards the European Higher Education Area regarding Multimedia (in general) and Entertainment (in particular): A Case Study about mentoring a program in Europe since 1996
There are several entertainment studios in Spain (DLE, Arvirago, Gameloft, Virtual Toys, Pyro, Mercury Steam, etc.) producing hits for the international videogame market every year. Consumers spent 1454 €M (>1923 $M) in 2007, which is the 54% of the whole entertainment industry in Spain (videogames+cinema+video+music) and represents a nearly 20% within Europe [1]. La Salle School of Engineering [2] at Ramon Llull University [3] has been offering university studies regarding Multimedia since 1996. For the first time in Spain, both the Graduate in Multimedia Engineering and the Master in Creation, Design and Multimedia Engineering became official, last June 2008. These programs are fully integrated within the Bologna Process [4] that aims to create a European Higher Education Area by 2010. Therefore, the Multimedia field in general and the Entertainment Technology context in particular have a unique opportunity to speak aloud in these forums.
Within those carefully furnished studies we established and defined several horizontal and vertical synergies plus general and specific competences (Instrumental, Interpersonal and Systemic [5]) totally ii coupled with the industry needs. In fact, we carefully followed the Career Space document [6] developed by several international IT companies such as BT, Cisco Systems, IBM Europe, Intel or Microsoft Europe, among others. This document states the future needs regarding the European hiring space, and it explicitly demands a new profile: the Multimedia role.
Getting Texas in the Game
With more than 90 development and publishing companies that provide almost 3,000 full‐time jobs, Texas has the third largest concentration of game companies in the US. The Texas Film Commission estimates that the local game industry will spend more than $177,000,000 dollars in Texas this year alone.
And yet, no major Texas university offers a game development undergraduate program.
The Digital Media Council, an intermediary non‐profit that connects industry to education, is leading the charge to develop and support undergraduate game programs at the University of Texas in Austin, Texas State University, and Texas A&M University.
The game industry in Texas needs a highly skilled and motivated workforce, yet lacks the time required to navigate public systems. Universities, likewise, often lack the expertise to develop and deploy curriculum. The Digital Media Council brings the right people together to make a difference, organizing a multi‐partner collaboration that is fluid and interactive and creates a feedback loop for information between professionals and educators.
This presentation will describe the formation of the industry/education advisory committee, detailing a curriculum development process, industry‐led trainings with faculty, and the step‐by‐step process for driving community and administrative support.