Synopsis for Play Chapter: Video Games and Transmedia Storytelling


Speakers/Panalists

Geoffrey Long

Geoffrey Long
researcher and Communications Director
Singapore-MIT GAMBIT Game Lab
bio



Synopsis

Although multi-media franchises have long been common in the entertainment industry, the past two years have seen a renaissance of transmedia storytelling as authors such as Joss Whedon and J.J. Abrams have learned the advantages of linking storylines across television, feature films, video games and comic books. Recent video game chapters of transmedia franchises have included Star Wars: the Force Unleashed, LOST: Via Domus and, of course, Enter the Matrix - but compared to comic books and webisodes, video games still remain a largely underutilized component in this emerging art form. This paper will use case studies from the transmedia franchises of Star Wars, LOST, The Matrix, Hellboy, Buffy the Vampire Slayer and others to examine some of the reasons why this might be the case (including cost, market size, time to market, and the impacts of interactivity and duration) and provide some suggestions as to how game makers and storytellers alike might use new trends and technologies to close this gap.