Synopsis for Reaching Across Art-Technology Divide: A five-year post-mortem on Champlain College’s interdisciplinary, game development educational model
Speakers/Panalists
Amanda Crispel
Assistant Professor of Game Design and Program Director of Game Design and Game Art and Animation
Champlain College
bio
Paul Herzog
Assistant Professor of Game Programming and Department Chair of Software Technology
Champlain College
bio
Josh Buck
Assistant Professor of Game Art and Animation
Champlain College
bio
Synopsis
Champlain College is now in their fifth year of implementation of their undergraduate game development cohort. Comprised of three degrees, Game Design, Game Art and Animation, and Game Programming, Champlain integrates these degrees into one learning cohort starting in the freshman year.
In this five-year post mortem, program directors Amanda Crispel and Paul Herzog will present to the community:
- Champlain's program structure
- What an interdisciplinary model has to offer
- The parallels and differences between industry and educational environments
- The challenges in developing interdisciplinary production classes
- The trouble with tools
- Recruiting and the importance of admissions
- The conflict between production and portfolio
- Collaboration between faculty members, programs, and divisions
- Support of the institution
- The role of student community