June 16-17 2009Carnegie Mellon's
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Carnegie Mellon University to Host Second Annual Game Education Summit, June 16-17, 2009Summit to promote dialog between academia and industry to address skill shortage Austin, Texas (Dec 2nd, 2008) - Game Path and Carnegie Mellon University are pleased to announce that the second annual Game Education Summit will be held at the Entertainment Technology Center at Carnegie Mellon University in Pittsburgh, Pennsylvania. Building on the solid foundation of the 2008 event hosted by The Guildhall, the 2009 Game Education Summit will continue the dialogue between university-based game education programs, academics and the video game industry to address a critical, and growing, skill shortage facing the game industry – one that could well have a negative impact on growth in the medium term. Academic institutions of all kinds are rapidly compiling courses offering a variety of qualifications to people looking to enter the industry. It is essential to the future success of all concerned –students, game companies and academia – that course design, content, and teaching methods are focused on the same goal – developing a pipeline of highly qualified and motivated people who are able to get jobs and contribute to the creativity and growth of the Industry. Don Marinelli, Executive Producer at ETC says, “We stand ready to welcome educators, scholars, students, and industry professionals to the ETC this summer. All those who recognize gaming as the pervasive entertainment, instructional and experiential medium of the 21st century should plan on attending this summit.” “We are delighted to be producing the Game Education Summit at Carnegie Mellon University,” says Game Path Director, Mark Chuberka, “we are looking forward to presenting a compelling agenda for attendees from academia and industry at one of the premier game education programs in the country.” Conference sessions will cover teaching methodologies, starting a game development program, core curriculum topics, research collaboration, managing the transition from college to working in a studio and increasing diversity. |
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