Amresh is leading the Computer Gaming curriculum initiatives at SCI.
He completed his master’s in computer science from ASU in 2000, worked in the video game industry as a graphics engineer programmer and returned to ASU to work on his doctorate in computer science.
Susan Gold
Director of Game Program Review
Chairperson, IGDA Education SIG
Susan is director of the Game Program Review, a consulting firm specializing in game education for both industry professionals and students. The firm offers a speakers bureau with workshops and lectures specific to the game industry. The firm also serves as an academic consultancy for schools developing game curricula. Susan's personal focus is on collaboration, which resulted in the 1st Annual Global Game Jam (http://globalgamejam.org), an experiment in creativity and innovation with 1650 participants in 53 locations in 23 countries that inspired 360 games in a 48 hour time span. Susan is also chair of the IGDA Education SIG, sits on a number of university advisory boards worldwide. Susan's work with the IGDA Ed SIG has created many resources for instructors in game education. Currently, she is building an outreach campaign to meet the needs of educators worldwide, and she continues to develop tools and resources for educator professional development. Throughout her career, Susan has demonstrated her natural talent of working with industry to help build relationships and integrate their recommendations in education. Susan is an artist, teacher, and activist with a specialization in digital art, new media and videogames. Her artwork and writing have been featured in numerous galleries, museums and publications.
Colleen Wheeler McCreary is the Chief People Officer at Zynga. She was previously the Global Director of Strategic Education and Outreach Initiatives for Electronic Arts (EA), the world’s largest interactive entertainment software company based in Redwood City, CA., where McCreary managed the EA team focusing on academic relationships, diversity, and community outreach for the company.She built the University Relations team which partners with academia on curriculum recommendations and the program for finding, recruiting, and retaining new university graduate and intern talent around the world.
Frank Savage has been in the game development industry since 1991 when he worked on Strike Commander at Origin Systems. After leading the development of Wing Commander 3, Frank moved to FASA Interactive and completed MechCommander before Microsoft acquired the company in 1999. After finishing MechCommander 2 at Microsoft, he joined the Xbox Game Technology Group in 2001.