Game Education Summit North America 2011 - Presentations by Track

Now Viewing Technology and Management Track



GES 2011 has been rescheduled to August 24-25, 2011. It will still take place at DigiPen Institute of Technology in Redmond, WA, and will be co-located with the Serious Play Conference. Please check back to this page, as Program updates will be available soon.




Technology and Management Track
Author or Panel Moderator Presentation

Tom Higgins
Product Evangelist
Unity Technologies
The Changing Games Industry: Multiplatform is a Must

Presentation Summary:

With the advent of truly powerful handheld devices like smart phones and tablets, developers are under increasing pressure to target an increasingly diverse range of platforms. In order to prepare students for success in the games industry, it is vital to provide them with the ability to design and develop content for the desktop, the web, for consoles and the

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Technology and Management Track


Wed, 2011-08-24 10:45 - 11:45

Mark Sones
Education Manager & Business Analyst
GameSalad
Learning plus Playing: Customizing Interactive Lesson Plans

Presentation Summary:

Classrooms are becoming more and more interactive-focused. There has been a wave of software development products built around the ability of teachers to design and implement their own games and activities based on their unique lesson plans. In this session, GameSalad’s education manager, Mark Sones, will explore the benefits, difficulties, and options with bringing this form of lesson building to

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Technology and Management Track


Wed, 2011-08-24 12:45 - 13:45

Linda Sellheim
Academic Segment Manager
Autodesk
Next Gen… What’s All the Fuss About?

Presentation Summary:

Teaching the next generation of computer animators, game developers, visual effects and visualization specialists is an incredible responsibility. Not only do educators need to satisfy their students’ insatiable curiosity and encourage innovation, but they also need to ensure they’ll be competitive when it comes to finding a job. In addition to meeting/exceeding student needs, application of 3D and gaming technologies

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Technology and Management Track


Wed, 2011-08-24 14:00 - 15:00

Zack Larson
Chief Strategy Officer
design3
Replacing Textbooks: Enhancing Game Courses with E-learning Tools

Presentation Summary:

There are a series of common problems that game development educators face:1. Educators find themselves spending the entire class time teaching remedial steps (“click here, then click here”), not having enough time to cover the essential theories and concepts of what it means to make a game.2. Students are required to purchase expensive textbooks that are difficult to follow and

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Technology and Management Track


Thu, 2011-08-25 10:15 - 11:15