Game Education Summit North America 2011 - Presentations by Track
Now Viewing Industry Track
GES 2011 has been rescheduled to August 24-25, 2011. It will still take place at DigiPen Institute of Technology in Redmond, WA, and will be co-located with the Serious Play Conference. Please check back to this page, as Program updates will be available soon.
| Author or Panel Moderator | Presentation | |
|---|---|---|
![]() Corey Dangel Co-Founder Detonator Games |
What Indie Game Studios Look for in Game Program Graduates Presentation Summary: Smaller, independent, studios have very different requirements when it comes to recruiting game program graduates. And the independent game studios represent a large and growing job market for graduates. Representatives from several independent game studios will participate on this panel, highlighting the specific needs of independent studios and helping attendees to understand how to prepare their students for careers in |
Industry Track Wed, 2011-08-24 12:45 - 13:45 |
![]() Paula Fellbaum HR Nexon |
What Large Studios Look for in Game Program Graduates Presentation Summary: HR professionals with experience at several large studios will participate on this panel. Don't miss what is sure to be an informative discussion on what studios are looking for -- qualities, qualifications, abilities, skill sets -- in graduates from game degree programs and how HR execs & hiring managers assess graduates when deciding if they are a fit for the studio's organization. |
Industry Track Wed, 2011-08-24 14:00 - 15:00 |
![]() Paul Furio Technical Director Novel Inc. |
Massively Social != Massively Multiplayer Presentation Summary: Writing a single monolithic game server and a complex, tightly integrated game application may have worked well in the past, when online games supported multiplayer experiences in the dozens. Even with sharded servers, it's difficult to provide rich experiences for hundreds of thousands of players in the same game world. Games are moving past this Client-Server model into a new |
Industry Track Thu, 2011-08-25 10:15 - 11:15 |
![]() Brian Schneider Director of University Relations Zynga |
Success Factors for Graduates Joining Traditional vs. Social Game Development Teams Presentation Summary: This panel session will appeal to educators interested in evaluating current curriculum and possibly expanding or tweaking class components to enable students to succeed regardless of which type of game development students are interested in. Brian Schneider will lead the panel and will compare/contrast the success factors and recommendations for graduates joining traditional console/PC game development teams versus social game development |
Industry Track Thu, 2011-08-25 13:30 - 14:30 |
For past conference information, please visit:
- 2010 - GES at University of Southern California's School of Cinematic Arts Interactive Media Division, Los Angeles, California
- 2009 - GES at Carnegie Mellon's Entertainment Technology Center - Pittsburgh, Pennsylvania
- 2008 - GES at Southern Methodist University, Dallas Texas






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