Game Education Summit North America 2011 - Presentations by Track

Now Viewing Industry Track



GES 2011 has been rescheduled to August 24-25, 2011. It will still take place at DigiPen Institute of Technology in Redmond, WA, and will be co-located with the Serious Play Conference. Please check back to this page, as Program updates will be available soon.




Industry Track
Author or Panel Moderator Presentation

Corey Dangel
Co-Founder
Detonator Games
What Indie Game Studios Look for in Game Program Graduates

Presentation Summary:

Smaller, independent, studios have very different requirements when it comes to recruiting game program graduates. And the independent game studios represent a large and growing job market for graduates. Representatives from several independent game studios will participate on this panel, highlighting the specific needs of independent studios and helping attendees to understand how to prepare their students for careers in

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Industry Track


Wed, 2011-08-24 12:45 - 13:45

Paula Fellbaum
HR
Nexon
What Large Studios Look for in Game Program Graduates

Presentation Summary:

HR professionals with experience at several large studios will participate on this panel. Don't miss what is sure to be an informative discussion on what studios are looking for -- qualities, qualifications, abilities, skill sets -- in graduates from game degree programs and how HR execs & hiring managers assess graduates when deciding if they are a fit for the studio's organization. 

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Industry Track


Wed, 2011-08-24 14:00 - 15:00

Paul Furio
Technical Director
Novel Inc.
Massively Social != Massively Multiplayer

Presentation Summary:

Writing a single monolithic game server and a complex, tightly integrated game application may have worked well in the past, when online games supported multiplayer experiences in the dozens. Even with sharded servers, it's difficult to provide rich experiences for hundreds of thousands of players in the same game world. Games are moving past this Client-Server model into a new

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Industry Track


Thu, 2011-08-25 10:15 - 11:15

Brian Schneider
Director of University Relations
Zynga
Success Factors for Graduates Joining Traditional vs. Social Game Development Teams

Presentation Summary:

This panel session will appeal to educators interested in evaluating current curriculum and possibly expanding or tweaking class components to enable students to succeed regardless of which type of game development students are interested in. Brian Schneider will lead the panel and will compare/contrast the success factors and recommendations for graduates joining traditional console/PC game development teams versus social game development

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Industry Track


Thu, 2011-08-25 13:30 - 14:30