Game Education Summit North America 2011 - Presentations by Track

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GES 2011 has been rescheduled to August 24-25, 2011. It will still take place at DigiPen Institute of Technology in Redmond, WA, and will be co-located with the Serious Play Conference. Please check back to this page, as Program updates will be available soon.




Education Track
Author or Panel Moderator Presentation

Andrew Hogue
Assistant Professor, Game Development & Entrepreneurship,
University of Ontario Institute of Technology
A Problem-Based Learning Approach to Teaching Game Development

Presentation Summary:

In this paper, we propose a problem-based learning approach to teaching game development that focuses on developing critical thinking in game design while enabling students to strengthen their skill-proficiency.  We have seen increased motivation as the students understand the relevance of theory presented in their “seemingly irrelevant and disjointed” university courses.  This paper demonstrates how to effectively integrate a problem-based

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Education Track


Wed, 2011-08-24 10:45 - 11:45

Jen Sward
Associate Dean, Game Software Design and Production
DigiPen Institute of Technology
Balancing Education and the Player: The Creation of a Game Design Program

Presentation Summary:

 Creating any new program is a challenge: finding the balance of general education to specific knowledge to core courses it difficult even for a traditional program such as Computer Science or Liberal Arts. For creating a program for the game industry, we have the additional challenge of balancing that traditional academic knowledge with occupationally specific knowledge and directly applied skills.

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Education Track


Wed, 2011-08-24 12:45 - 13:45

Jinghua Zhang
Assistant Professor
Winston-Salem State University
Developing a Gaming Concentration in the Computer Science Curriculum at an HBCU

Presentation Summary:

In this session, Dr. Jinghua Zhan proposes a unique gaming concentration program to reenergize computer science education at Winston-Salem State University (WSSU), an HBCU. Nationally, many gaming concentration programs in the computer science (CS) curriculum have been successfully developed. Nevertheless, to our knowledge, none have been established at any of the HBCUs. The gaming concentration in computing curriculum at WSSU

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Education Track


Wed, 2011-08-24 14:00 - 15:00