Game Education Summit North America 2011 - Presentations by Track

Now Viewing Curriculum Development Track



GES 2011 has been rescheduled to August 24-25, 2011. It will still take place at DigiPen Institute of Technology in Redmond, WA, and will be co-located with the Serious Play Conference. Please check back to this page, as Program updates will be available soon.




Curriculum Development Track
Author or Panel Moderator Presentation

Steve Reid
Managing Director
Ubisoft - Red Storm
Teaching "Art for Games" from a Development Perspective

Presentation Summary:

While games are definitely an art form, game art is a production task that requires specific business skills to ensure that each product reaches its most important goal... customer satisfaction. This outline represents the foundation blocks for Steve Reid's Art for Games class in collaboration with Wayne Community College where he will be a guest instructor. There are several differences between

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Curriculum Development Track


Wed, 2011-08-24 10:45 - 11:45

Christopher Erhardt
Academy of Interactive Entertainment
Middleware: The Pros and Cons of Utilization for Teaching Students Programming

Presentation Summary:

Teaching students all they need to know to be proficient and confident coders, ready for industry or for becoming the next entrepreneur starting a successful independent team, seems like an impossible task when we are trying to cram every bit of information into their brains within 3 - 4 years.Middleware offers great tools for allowing rapid understanding of the higher

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Curriculum Development Track


Wed, 2011-08-24 12:45 - 13:45

Roberto Dillon
Assistant Professor,
DigiPen Institute of Technology
Teaching Game Analysis the Pragmatic Way: The 6-11 Framework

Presentation Summary:

This session will introduce an original model for game analysis and design, the 6-11 Framework, and share the actual in-class experience and feedback gained so far at the DigiPen Institute of Technology-Singapore, where it is successfully being taught at undergraduate level.The lecture will start by justifying the need for a pragmatic approach to game analysis and design, both in the

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Curriculum Development Track


Wed, 2011-08-24 14:00 - 15:00

Terrence Masson
Director of Creative Industries
Northeastern University
Interdisciplinary Collaboration

Presentation Summary:

Professionals and academics from every discipline are increasing their collaboration between research, curriculum and game production around the world. Terrence will speak to his 20 years of successful collaborations as well as exciting new trends. Based upon his interdisciplinary experience working in films and games, and leading the new interdisciplinary team-based game program at Northeastern University, this presentation will highlight

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Curriculum Development Track


Thu, 2011-08-25 10:15 - 11:15

Craig Caldwell
USTAR Professor
University of Utah
Components of a New Masters Program: Incubator, Entrepreneurship, Game Studio Partnerships and Hitting the Ground Running

Presentation Summary:

Building upon the success of the undergraduate games program, University of Utah started a Masters program with the input and partnership of its nearby game companies (EA, Disney Interactive, etc.) in Salt Lake City. In its pilot year, getting the components (Arts, Game Design, Programming) right was critical; as well as doing the research, creating space, obtaining seed funding, implementing

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Curriculum Development Track


Thu, 2011-08-25 11:30 - 12:30