Game Education Summit North America 2011 - Presentation
Director of Creative Industries
Curriculum Development Track
Thursday, August 25, 2011 - 10:15 - 11:15
Professionals and academics from every discipline are increasing their collaboration between research, curriculum and game production around the world. Terrence will speak to his 20 years of successful collaborations as well as exciting new trends. Based upon his interdisciplinary experience working in films and games, and leading the new interdisciplinary team-based game program at Northeastern University, this presentation will highlight how a collaborative approach affects the creative process and provides unique insights behind the scenes.
Balanced between academics and experience, individual expression and team process, the Creative Industries Game Design and Interactive Media programs (at Northeaster University) prepare students to integrate academics, research and experiential learning in a wide variety of venues and projects. Music Technology, Computer Science, Graphic Design and Animation all collaborate on real-world game projects in a variety of team sizes.
Attendees will learn from specific examples on how to organize interdisciplinary projects and communicate with industry to better augment their own curriculum and research programs. Case studies will include general co-op (cooperative education) and senior capstone projects.
This session will address two main areas:
1) Curriculum development for both undergrad & graduate levels.
2) Industry relations and collaborations with academia.