Game Education Summit North America 2010 - Presentations

Now Viewing Technology and Management Track

Technology and Management Track
Author or Panel Moderator Panelists

José P. Zagal
Professor
DePaul University
Devil’s Tuning Fork: Lessons for Managing Student, Faculty and Industry Game Projects
Presentation Summary:
A post-mortem of the IGF 2010 Student Showcase winning game Devil’s Tuning Fork from the perspective of the faculty advisors. The talk will impart lessons for solving institutional and academic challenges that faculty at other educational institutions can use to organize projects like this one.
Technology and Management Track

Nils-Holger Henning
CCO
Bigpoint
Turning Students Games into Reality
Presentation Summary:
With the incredible growth of online gaming and new business models, there are more opportunities than ever for students and new developers to create games and bring them to market. Bigpoint, who has grown to over 100,000,000 users, will share their insights on this market, the games that succeed, and the ways that developers can bring their creations to the world.
Technology and Management Track

Eric T. Elder
Game industry Development Representative
Education Management Corporation, Art Institutes
Game Wizards: How to Create a AAA Game Production Team for Training & Development at the College Level
Presentation Summary:
This session describes the creation, execution and results of the Game Wizards Video Game production Team at the Art Institute of California – Los Angeles. Game Wizards Alums have been placed at some of the biggest names in the game industry including: Electronic Arts, Activison (Luxoflux, Treyarch, Neversoft, Infinity Ward) and THQ (Heavy Iron).
Technology and Management Track

Bill Shribman
Executive Producer
WGBH Educational Foundation
Panel: iPhone and Educational Games
Presentation Summary:
This panel will look at best practices, usability & production issues around designing educational kids games for the iPhone.
Technology and Management Track

Jason Della Rocca
Senior Consultant
Perimeter Partners
Business as (Un)usual: Shifting Economic Risk and Your Students
Presentation Summary:
Changes in consumer behavior and demographics, along with the semi-commoditization of game production and new methods of monetization are triangulating towards an epic shift in how the game business works. These changes are directly effecting the nature of economic risk in creating games, and in turn is driving what kinds of games are now being made, as well as who's developing them.
Technology and Management Track