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Game Education Summit North America 2010 - Presentations
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| Author or Panel Moderator | Panelists | ||
|---|---|---|---|
![]() Monica Evans Assistant Professor University of Texas at Dallas, Arts and Technology Program |
Avoiding the Magic Bullet in Educational Games Presentation Summary: How to avoid the “magic bullet” problem in educational game design by adapting specific aspects of learning content as core game mechanics, including two in-development games as case studies. |
Serious Games Track | |
![]() Andrew Smith Lead Character Artist USC Institute for Creative Tec |
Panel: A Serious Impact: the future of military training and health promotion in serious games. Check back soon for more information about this presentation... |
Serious Games Track | |
![]() Amith Tudur Game Designer Carnegie Mellon University - Entertainment Technology Center |
An Event-Based Data Collection Engine for Serious Games Presentation Summary: This paper deals with the real life implications of multiplayer online games, that can be used to track the behavior of the player and dynamically adapt the game world in real time based on the collected statistics. |
Serious Games Track | |
![]() Claudia McDonald Associate Vice President for Special Projects Texas A&M University-Corpus Christi |
Collaboration and compromise Presentation Summary: Teamwork takes compromise. Medical academics and videogame industry collaborators must be willing to learn each other’s culture and lexicon; otherwise, there’s a train wreck just around the bend. |
Serious Games Track | |
![]() Vinod Srinivasan Assistant Professor Department of Visualization, Texas A&M University |
Applied Gaming Presentation Summary: This paper argues for the use of “applied gaming” instead of “serious games” as an all-encompassing term to refer to the use of games and gaming-related tools and techniques in other domains. |
Serious Games Track | |
![]() Ann Thai Assistant Director Joan Ganz Cooney Center at Sesame Workshop |
Wii Are Family: Design Principles for Intergenerational Play Patterns Presentation Summary: The session aims to deliver a greater understanding of how specific game features and mechanics can promote or inhibit adult-child interactions and the potential implications on learning game design for children and families. |
Serious Games Track |









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