Game Education Summit North America 2010 - Presentations

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Serious Games Track
Author or Panel Moderator Panelists

Monica Evans
Assistant Professor
University of Texas at Dallas, Arts and Technology Program
Avoiding the Magic Bullet in Educational Games
Presentation Summary:
How to avoid the “magic bullet” problem in educational game design by adapting specific aspects of learning content as core game mechanics, including two in-development games as case studies.
Serious Games Track

Andrew Smith
Lead Character Artist
USC Institute for Creative Tec
Panel: A Serious Impact: the future of military training and health promotion in serious games.
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Serious Games Track

Amith Tudur
Game Designer
Carnegie Mellon University - Entertainment Technology Center
An Event-Based Data Collection Engine for Serious Games
Presentation Summary:
This paper deals with the real life implications of multiplayer online games, that can be used to track the behavior of the player and dynamically adapt the game world in real time based on the collected statistics.
Serious Games Track

Claudia McDonald
Associate Vice President for Special Projects
Texas A&M University-Corpus Christi
Collaboration and compromise
Presentation Summary:
Teamwork takes compromise. Medical academics and videogame industry collaborators must be willing to learn each other’s culture and lexicon; otherwise, there’s a train wreck just around the bend.
Serious Games Track

Vinod Srinivasan
Assistant Professor
Department of Visualization, Texas A&M University
Applied Gaming
Presentation Summary:
This paper argues for the use of “applied gaming” instead of “serious games” as an all-encompassing term to refer to the use of games and gaming-related tools and techniques in other domains.
Serious Games Track

Ann Thai
Assistant Director
Joan Ganz Cooney Center at Sesame Workshop
Wii Are Family: Design Principles for Intergenerational Play Patterns
Presentation Summary:
The session aims to deliver a greater understanding of how specific game features and mechanics can promote or inhibit adult-child interactions and the potential implications on learning game design for children and families.
Serious Games Track