Game Education Summit North America 2010 - Presentations
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| Author or Panel Moderator | Panelists | ||
|---|---|---|---|
![]() Stephen Schafer Senior Lecturer, past chairman dept of humanities & soc sci Digipen Institute of Technology |
The Immersive Magic of Drama Based Games Presentation Summary: Because of analogical cognitive-perceptual dynamics at work in dream images and DBG game images, drama-based video games can be used as a research instrument to capture real-time neurobiological data relative to the relationship between noumenal and phenomenal patterns. |
Game Design Track | |
![]() Ricardo Rademacher Professor Futur-E-Scape |
Game assessment using the E/E Grid Presentation Summary: Based on two educational and two entertainment theories, the Education & Entertainment (E/E) Grid will be constructed. The Grid will then be used to analyze several game environments. |
Game Design Track | |
![]() Michael Blenden |
Why Torque Chose a University for QA and Usability Presentation Summary: InstantAction’s Torque division, in a joint effort with Full Sail University, utilizes under graduate and graduate students, course directors, and lab specialists for a joint QA and usability lab. This talk describes the challenges overcome to build the lab and outlines the processes and methods used for both QA and Usability. |
Game Design Track | |
![]() Richard Wainess Senior Researcher UCLA/CRESST |
How Cognitive Psychology Can Improve The Way We Design Games Presentation Summary: Understanding our mental limits, how we store knowledge, and ways to support learning anything is well documented. Even a basic understanding of how we learn can improve the way we design games. |
Game Design Track | |
![]() Tim Decker Online Faculty Art Institute of Pittsburgh - Online Division |
Gameplay vs. Free Play Presentation Summary: This paper examines the creation of computer games which develop upper level, executive functions by emphasizing the primal, instinctive function of free play. |
Game Design Track | |
![]() Kristan Wheaton Associate Professor Mercyhurst College |
Teaching Strategic Intelligence Through Games Presentation Summary: This presentation will report the results and lessons learned from an experiment using games to teach the principles of strategic intelligence analysis to graduate and undergraduate students. |
Game Design Track |







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