Game Education Summit North America 2010 - Presentations

Now Viewing Game Design Track

Game Design Track
Author or Panel Moderator Panelists

Stephen Schafer
Senior Lecturer, past chairman dept of humanities & soc sci
Digipen Institute of Technology
The Immersive Magic of Drama Based Games
Presentation Summary:
Because of analogical cognitive-perceptual dynamics at work in dream images and DBG game images, drama-based video games can be used as a research instrument to capture real-time neurobiological data relative to the relationship between noumenal and phenomenal patterns.
Game Design Track

Ricardo Rademacher
Professor
Futur-E-Scape
Game assessment using the E/E Grid
Presentation Summary:
Based on two educational and two entertainment theories, the Education & Entertainment (E/E) Grid will be constructed. The Grid will then be used to analyze several game environments.
Game Design Track

Michael Blenden
Why Torque Chose a University for QA and Usability
Presentation Summary:
InstantAction’s Torque division, in a joint effort with Full Sail University, utilizes under graduate and graduate students, course directors, and lab specialists for a joint QA and usability lab. This talk describes the challenges overcome to build the lab and outlines the processes and methods used for both QA and Usability.
Game Design Track

Richard Wainess
Senior Researcher
UCLA/CRESST
How Cognitive Psychology Can Improve The Way We Design Games
Presentation Summary:
Understanding our mental limits, how we store knowledge, and ways to support learning anything is well documented. Even a basic understanding of how we learn can improve the way we design games.
Game Design Track

Tim Decker
Online Faculty
Art Institute of Pittsburgh - Online Division
Gameplay vs. Free Play
Presentation Summary:
This paper examines the creation of computer games which develop upper level, executive functions by emphasizing the primal, instinctive function of free play.
Game Design Track

Kristan Wheaton
Associate Professor
Mercyhurst College
Teaching Strategic Intelligence Through Games
Presentation Summary:
This presentation will report the results and lessons learned from an experiment using games to teach the principles of strategic intelligence analysis to graduate and undergraduate students.
Game Design Track