Game Education Summit North America 2010 - Presentations

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Curriculum Track
Author or Panel Moderator Panelists

Joshua Buck
Assistant Professor of Art & Animation
Champlain College
Game Art Education: Building and Maintaining the Ultimate Game-Art Curriculum
Presentation Summary:
With focus on the ingredients for a successful and competitive game art program appropriate for all schools, explore the origination and evolvement of the Game Art program at Champlain College.
Curriculum Track

Colleen Macklin
Associate Professor
Parsons The New School for Design
Gaming Game Design Curricula
Presentation Summary:
This session will explore how game design methodologies can be used to create a game design curriculum by presenting examples from the creation of a nationally-distributed curriculum for youth.
John Sharp Curriculum Track
Northern Visions: Digital Gaming and Digital Media in Canada
Presentation Summary:
The panelists will each discuss a different aspect of game education in Canada
Curriculum Track
NORTHERN VISIONS: DIGITAL GAMING AND DIGITAL MEDIA IN CANADA (continued)
Presentation Summary:
The panelists will each discuss a different aspect of game education in Canada
Curriculum Track

Lee Sheldon
Professor
Indiana University
The Multiplayer Classroom: Teaching Games by Playing One
Presentation Summary:
A multiplayer world. XP. Quests. Mobs. Dungeons. Guilds. A massively multiplayer online game? No. A university classroom where students learn by playing; where they teach themselves. Play along. Learn how.
Curriculum Track

Jeannie Novak
Lead Author & Series Editor
Game Development Essentials Cengage Publishing
Now Loading: classroom, game . . . one and the same!
Presentation Summary:
This session focuses on how to incorporate gameplay, narrative, instructional design, subject matter expertise into an engaging online classroom experience.
Curriculum Track

Case Noland
CEO and Co-Founder
Noesis Interactive
Noesis Interactive Session - Resources to Increase Student Productivity & Engagement in the Classroom
Presentation Summary:
Who is Noesis, what we have to offer and why we feel strongly that it is beneficial. Jeremy Roden from Richland Community College will discuss his experience using Noesis materials to prepare his students for degrees in partner 4 year schools and local game industry careers.
Jeremy Houston Roden Curriculum Track

Susan Scheibler
Associate Professor
School of Film/TV, Loyola Marymount University
Teaching the ethical landscape in games
Presentation Summary:
The focus of the paper is on the approach to ethical issues taken in the video game theory and analysis class I teach at LMU.
Curriculum Track
USC ALUMNI PANEL
Check back soon for more information about this presentation...
Curriculum Track

Neils Clark
Professor
DigiPen
interactive ethics: mobilizing media studies for games education
Presentation Summary:
This session addresses the re-tooling of an introductory media and ethics course for DigiPen’s industry-oriented atmosphere. Covered are: deploying media studies, mapping media legitimacy, mapping media effects, and student response.
Curriculum Track

Clara Hui
Researcher - Learning and Teaching
Hong Kong Digital-Game Based Learning Association
Game industry and games in education in Hong Kong
Presentation Summary:
A detailed look into the Hong Kong game industry and its potential educational game market
Curriculum Track