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Game Education Summit North America 2010 - Presentations
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| Author or Panel Moderator | Panelists | ||
|---|---|---|---|
![]() Joshua Buck Assistant Professor of Art & Animation Champlain College |
Game Art Education: Building and Maintaining the Ultimate Game-Art Curriculum Presentation Summary: With focus on the ingredients for a successful and competitive game art program appropriate for all schools, explore the origination and evolvement of the Game Art program at Champlain College. |
Curriculum Track | |
![]() Colleen Macklin Associate Professor Parsons The New School for Design |
Gaming Game Design Curricula Presentation Summary: This session will explore how game design methodologies can be used to create a game design curriculum by presenting examples from the creation of a nationally-distributed curriculum for youth. |
John Sharp | Curriculum Track |
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Northern Visions: Digital Gaming and Digital Media in Canada Presentation Summary: The panelists will each discuss a different aspect of game education in Canada |
Curriculum Track | ||
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NORTHERN VISIONS: DIGITAL GAMING AND DIGITAL MEDIA IN CANADA (continued) Presentation Summary: The panelists will each discuss a different aspect of game education in Canada |
Curriculum Track | ||
![]() Lee Sheldon Professor Indiana University |
The Multiplayer Classroom: Teaching Games by Playing One Presentation Summary: A multiplayer world. XP. Quests. Mobs. Dungeons. Guilds. A massively multiplayer online game? No. A university classroom where students learn by playing; where they teach themselves. Play along. Learn how. |
Curriculum Track | |
![]() Jeannie Novak Lead Author & Series Editor Game Development Essentials Cengage Publishing |
Now Loading: classroom, game . . . one and the same! Presentation Summary: This session focuses on how to incorporate gameplay, narrative, instructional design, subject matter expertise into an engaging online classroom experience. |
Curriculum Track | |
![]() Case Noland CEO and Co-Founder Noesis Interactive |
Noesis Interactive Session - Resources to Increase Student Productivity & Engagement in the Classroom Presentation Summary: Who is Noesis, what we have to offer and why we feel strongly that it is beneficial. Jeremy Roden from Richland Community College will discuss his experience using Noesis materials to prepare his students for degrees in partner 4 year schools and local game industry careers. |
Jeremy Houston Roden | Curriculum Track |
![]() Susan Scheibler Associate Professor School of Film/TV, Loyola Marymount University |
Teaching the ethical landscape in games Presentation Summary: The focus of the paper is on the approach to ethical issues taken in the video game theory and analysis class I teach at LMU. |
Curriculum Track | |
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USC ALUMNI PANEL Check back soon for more information about this presentation... |
Curriculum Track | ||
![]() Neils Clark Professor DigiPen |
interactive ethics: mobilizing media studies for games education Presentation Summary: This session addresses the re-tooling of an introductory media and ethics course for DigiPen’s industry-oriented atmosphere. Covered are: deploying media studies, mapping media legitimacy, mapping media effects, and student response. |
Curriculum Track | |
![]() Clara Hui Researcher - Learning and Teaching Hong Kong Digital-Game Based Learning Association |
Game industry and games in education in Hong Kong Presentation Summary: A detailed look into the Hong Kong game industry and its potential educational game market |
Curriculum Track |










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