Game Education Summit 2011 - Speakers

GES North America 2011 Keynotes

Presentation Title (select for abstract) Topic
Claude Comair Founder and President

DigiPen Institute of Technology
Keynote - The Anatomy of a Video Game Curriculum Keynote

GES North America 2011 Presentations

Name Presentation Title (select for abstract) Track
Roberto Dillon Assistant Professor,
DigiPen Institute of Technology
(Bio)
Teaching Game Analysis the Pragmatic Way: The 6-11 Framework Curriculum Development Track
Christopher Erhardt Academy of Interactive Entertainment
(Bio)
Middleware: The Pros and Cons of Utilization for Teaching Students Programming Curriculum Development Track
Paul Furio Technical Director
Novel Inc.
(Bio)
Massively Social != Massively Multiplayer Industry Track
Tom Higgins Product Evangelist
Unity Technologies
(Bio)
The Changing Games Industry: Multiplatform is a Must Technology and Management Track
Andrew Hogue Assistant Professor, Game Development & Entrepreneurship,
University of Ontario Institute of Technology
(Bio)
A Problem-Based Learning Approach to Teaching Game Development Education Track
Mona Ibrahim Principal Attorney
(Bio)
Intellectual Property Ownership in Education General Session
Terrence Masson Director of Creative Industries
Northeastern University
(Bio)
Interdisciplinary Collaboration Curriculum Development Track
Asma Naz Research Assistant, Doctoral student
University of Texas at Dallas
(Bio)
Architecture Design & Game Design: A Symbiosis Research Track
Steve Reid Managing Director
Ubisoft - Red Storm
(Bio)
Teaching "Art for Games" from a Development Perspective Curriculum Development Track
Linda Sellheim Academic Segment Manager
Autodesk
(Bio)
Next Gen… What’s All the Fuss About? Technology and Management Track
Mark Sones Education Manager & Business Analyst
GameSalad
(Bio)
Learning plus Playing: Customizing Interactive Lesson Plans Technology and Management Track
Jen Sward Associate Dean, Game Software Design and Production
DigiPen Institute of Technology
(Bio)
Balancing Education and the Player: The Creation of a Game Design Program Education Track
Jinghua Zhang Assistant Professor
Winston-Salem State University
(Bio)
Developing a Gaming Concentration in the Computer Science Curriculum at an HBCU Education Track

GES North America 2011 Panelists

Panel Title Track Panel
Components of a New Masters Program: Incubator, Entrepreneurship, Game Studio Partnerships and Hitting the Ground Running Curriculum Development Track
Craig Caldwell
USTAR Professor
University of Utah

Roger Altizer
Co-Director
Entertainment Arts and Engineering Masters Studio at the University of Utah

Robert Kessler
Professor
University of Utah

Mark Christensen van Langeveld
Co-Director
Entertainment Arts and Engineering Master Games Studio
 
What Large Studios Look for in Game Program Graduates Industry Track
Paula Fellbaum
HR
Nexon

David Edery
CEO
Spry Fox

Angela Baker
HR Generalist/ Recruiter
Insomniac Games

Richard Moe
Head of Studio, Social Games
GameHouse
 
Success Factors for Graduates Joining Traditional vs. Social Game Development Teams Industry Track
Brian Schneider
Director of University Relations
Zynga
       
Alumni Panel: Experiences of Recent DigiPen Graduates General Session
Jen Sward
Associate Dean, Game Software Design and Production
DigiPen Institute of Technology

Andy Luedke
Senior Software Developer
Microsoft
     
What Indie Game Studios Look for in Game Program Graduates Industry Track
Corey Dangel
Co-Founder
Detonator Games

Michel Bastien
Co-Founder & Managing Director
Moonshot Games

Dave McCoy
Co-Founder
Hidden Path Entertainment

Leena Häkkänen
HR Manager
Novel Inc.
 
Replacing Textbooks: Enhancing Game Courses with E-learning Tools Technology and Management Track
Zack Larson
Chief Strategy Officer
design3

Tom Dowd
Assistant Professor
Columbia College Chicago
     

 

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