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2011 Game Education Summit North America
Whether referring to casual, serious, social or mobile games, gaming is a pervasive and influential force in our culture. The Game Education Summit, now in its fourth year, brings together academics offering game education programs and executives and experts from the video game industry. Sessions will address the development of courses and curricula that will meet the needs of the global video game industry, which is expected to reach $70 billion by 2015.
The Game Education Summit is open to instructors and administrators from institutes of higher education that offer game programs or are planning to do so, as well as industry professionals interested in sharing their requirements for graduates of game programs. Whether you're a game educator or working in the video game industry, don't miss this prime opportunity to network, share research and best practices, and foster relationships. Be sure to register online to take advantage of the advance registration discount.
New dates for GES 2011: August 24-25, 2011
Registrations previously purchased will be honored for the rescheduled Summit. Program and speaker updates will be published soon. GES will be co-located with the Serious Play Conference and GES attendees may attend SPC sessions with no additional registration fees!

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Opening Keynote from Claude Comair, Founder and President of DigiPen Institute of Technology.
Session topics include:
- Teaching “Art for Games” from a development perspective
- A problem based learning approach to Teaching Game Development
- Massively Multiplayer Online classes: Teaching Game Design on a Large Scale
- Career preparation for soon to be graduates
- Teaching Science Using Digital Literacy and 3D gaming
- Teaching game analysis the pragmatic way: the 6-11 framework
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Featured Presentation
Track: Curriculum Development Track
Schedule: Thursday, August 25, 2011 - 10:15





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